All the examples cover five units:
Knight --> Basic sword-fighting units
Archer --> Basic indirect unit
Calvary --> Fast attack unit
Tower --> Basic point defense
Catapult --> Advanced indirect unit|||I don't mind any sort of name as long as all units have a sensible underlying name.
Example: Shooprizer, Experimental Gunship.|||Normal names for the regular units/buildings; GPG employee/community names for special things.|||I would go for a mix as Bullet said, but my mix might include some pun names just for giggles.
If you use all the "Basic" names for one faction (the humans, most likely), then you'll have to use another theme for another faction, and so on and so forth.
Take FA for instance, it was a mix of Basic and Functional names, and then for the Seraphim obscure names were used.
I actually really liked the FA naming scheme where there were classes of units with functional names, and then the units themselves had their own unique names... although I'm not sure how well that would transition into a fantasy setting
Other than that I'd go for a Mix of "Lore"/"Obscure"/"Descriptive"
For your examples:
-Kordachi Bladesman
-Archer of the Eyes
-Teriosi Hussars
-Redstone Keep
-Catapult's are boring, where's my goddamn fire-spewing basilisks?
Really I'd be happy with anything, as long as if not Illuminate style.|||K-lord|||Col. Jessep|||Until GPG does Total Monkey Island Commander I don't want to see any pun-based names like the Illuminate in SC2. So I voted for option one but K-lord's suggestion could also work.
/Kantorai|||I like the unit names to be cool, a little fun, and still somehow say what the unit is good at doing. Like for example a knight could have the name Ridoveru, because it sounds cool, and you get the funtion pretty much, other names coule be Shootarruw, Weshoolong might be an approperiate name for catapults etc.|||chosan|||To me, the name and the description are like the difference between flavor text and the description in Magic The Gathering.
Call it whatever you like, as long as you shuffle it into a defined or easily recognized category.
e.g.
Thronggarian Sprotnik, Heavy Infantry|||FuryoftheStars|||Techubus|||FunkOff|||FunkOff|||Any will do.. But after watching all the Chris Taylor Videos it wouldn't surprise me if they were all named after crazy peoples imaginary assassins.
*Run Giggly's coming and she's going to kill us all* says the possibly homeless man as he runs down the street near GPG's head quarters.
Ok got it! Instead of calling them catapults... Lets call them Giggly's
I'm afraid my usual 2 cents is in some kind of weird Albanian coin.|||They should have a unit named dasmilunch.|||Anwerotanuts?|||TehClawEternal|||First, "basic" and "functional" are kinda the same. You wouldnt call an archer "long range artillery", because thats what an archer is in medieval times. "tank" = "swordsman", just in a different age. "Point Defence" = "Guard tower".
Im fine with traditional though, which can also be functional. Team 1 has Warriors (swordsmen), team 2 has Paladins, that are weaker than Warriors but do extra damage vs Legendaries or w/e logical stat changes you can come up with. Its discription could then say "Swordsman" or "Knight" or w/e/
(I myself see "knight" as a standard cavalry unit and not as infantry most of the time, though in reality they were both. But this is of course not important for the topic).|||In age of empires term, horsemen are basic calvary, then upgrade to knights, then to paladins.
No comments:
Post a Comment