one, I know that alot of people in this comunity want you to make it well moddable. second, because it really improves a game. any game, no matter how good it is, can always be improved upon. even if its just by adding those few extra units or that one small improvement that the developer, simple didn't have time for to put in.
and thirdly, and for You (GPG) most important. it will most likely, if the game is moddable enough (and good enough, offcourse), increase sales. allow me to elaborate on that statement. there are alot of devoded gamers out there. gamers that are devoded to one (or more) franchises, and will buy anything that has something to do with it. I know this, becouse I know a few (personally) and come across others on the internet all the time.
hang on there, I'm almost done. I will take for example the game Sins of a Solar Empire. when I first read about it, I didn't really like it. I watched a trailer on the internet, and I still didn't like it. so I left it alone. about a year later I read in a gaming magazine (don't quit remember wich one) about a mod for the game. this is when I started to get interested. you see it had Star Wars in it. and I love star wars very much(DV is my Idol). so I checked it out. it seemed like fun. so I bought the game(it had become alot cheaper by then) and tried it out. then I discovered I didn't just liked the mod, I liked the game to. and now, more then a year later, I am an active member of the mod group who is making that mod and am still play the game (also with other mods, cause there are alot).
so for example, if one were to make a LOTR mod for K&C, it could cause the same kind of effect. and even if they end up still not liking the game, you still get extra money.
so now you see, that making a game well moddable, can also be good for your sales. so please GPG/CT, make the game well moddable, take an example of SOASE (wich is a very well moddable game btw) and let the community have their fun.
thank you for taking the time to read it. I know its quit long, and that I'm not supposed to do that, but its for a good cause.
ps: sorry for the bad spelling. I'm both dislectic and not English.|||ironically, the only spelling mistake in the entire post was the word dyslexic.|||Fellow dyslexians UNTIE!|||done!
we're putting them in the game.
a sub-faction of Dyslexians.
|||We need a map creator/editor too.|||I agree wholeheartedly with the modding and the map editor.Let's not let posts about modding and map editing die so we can make sure that we get the content we're looking for.
Isn't that the whole purpose for CT. To get the word out and get feedback on what people want.|||Obviously_Not_Toot|||DI_Elbereth|||Modding or bust.|||CommanderDude|||one of the reasons ***craft series did so well was the very powerful editor which came with it.
I know I stopped playing "normal" warcraft games shortly after release.
The time I spent doing Arena, Survival and whatheckelse however was on a whole different level.
I know supcom 1 hasn't had a map editor for too long a time, it's critical such tools get released outright, best shipped with the game, to capture players. as long as basic functionality is there, it's ok.
Allowing for many different game modes is a great way to keep your customers happy.
the ***craft series hasn't had perfect editors when it started, either.
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