Another chicken in the blog today. You got no choice, there have to be chickens in KnC! Here is something Eric can copy and paste into his resource tree:

Make it so!

|||Plus one.|||Seeing all this makes me want to have a mutated chicken monster thing in one of the factions ...
Is that wierd?|||NO, after the 11 vlogs I'd say that's perfectly normal. I would already e satisfied with some random chickens running around the castles.|||easter egg chiken unit?|||Col. Jessep|||Kentucky nugget Chicken?|||So, we'll have an experimental unit in the image of a walking KFC bucket with wings? Would that inspire your troops or distract them with hunger? Or confusingly terrify the enemy about what odd magic was used to animate a bucket of chicken... as it drumstick hammers them into the ground?

|||having a chicken unit as a early scouting unit would have just the right level of sillyness and awesomness to be in the game

|||Not bad, Vimes, not bad at all. The king could cast a spell on a normal warrior and turn him into a very fast chicken. It would be highly mobile and able to dodge a lot of fire but has low health and no attack. It could jump and flutter it's wings gaining a larger vision radius for a second or two every now and then... :)
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