You would probably just start out with a very small base that will eventually turn into a castle as the game progresses. I think it makes more sense to think of the Castle in this game as the ACU in SupCom, where you have only one throughout the game, but you can build smaller ones later in the game (ala SCUs in SupCom).|||Kahooli|||What if you had a few seconds (3 or so) to place your castle before the game starts. When the game starts, your castle magic phases in and your king steps out.|||Start with the castle and the king, along with a few peasants to get you going.|||ShamusZ3R0|||Airship or Dragon drops you off with some peasants and lumber. >>> You build fort, where ever you want near resources, assuming there will be equivalent to mexes, over next few minutes setting up economy. >>> Later upgrades allow you to change fort to castle etc...
Also, you could choose to exchange an initial peasant(s)/builder(s) for a fast scout(s)/light assault unit(s) to sacrifice early build power for early raiding.|||I really hope that it's not like warcraft where you have one main building and it just 'upgrades' into a 'castle'. A castle should be a conglomeration of military, civil and economic structures, and a keep and walls
EDIT: Sorry, just noticed that my last post was OT...|||I agree, I dont think the castle should just be one lame building slightly bigger than the others that can be upgraded. I also dont want it to be like the first Battle for Middle Earth where you were stuck to one spot on the map where you could build your castle. So it should not be a pre-built structure.
Supreme Commander style base building is much preferred. Bases late game were certainly castlesque with walls and pd and shields. Bases will naturally from into defensible positions resembling castles, there is no need to have them pre-built for the player. Just allow us to build walls that units can utilize.
That is why I think starting from scratch is preferable. Let the player decide where to build his barracks, mines, lumber yards, moat, keep, walls, etc... It also means each game is never the same as the last.
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