From PC Gamer UK, issue 214, June 2010:
Quote:|||Sounds very nice.
I hope it's more of supcom1 rather than supcom2 in this new game. Because really, SupCom1 is freakin awesome and AoE2 is freakin awesome and that combination would be supergreen freakin awesome. Just don't consolize it!|||That... That sounds very cool.
GIVE US MOAAAR!|||Mazrix|||Usling2|||"No elves."
Hah, well, can't wait to see what's next for this game.|||The union of SupCom and AoE just gives me shivers of giddiness. The game sounds like great fun.|||Epiphenomenon|||Whats SupCom2.|||OrangeKnight|||Epiphenomenon|||Keep the SupCom2 rendering engine. Give us all the complexity of the AoE tech tree condensed into an FA-style tier system. You can keep some aspects of the research tree to even out the tiers and prevent the out-classing problem of FA. If research will be kept, make it so that only the castle can produce the research, that way, there will be none of this research station-farming we often see in SupCom2. Streaming eco is nice, but not necessary, and if included, be sure to make a very good, in-depth tutorial. Oh, and try to make the UI similar to that of FA. That one just rocked.|||X-Cubed|||That makes no sense, in FA, so long as you had Energy in storage Everything works, when you don't have Energy nothing "works" anymore. Fact is even with a priority system something like shields won't work until your energy is Positive again.
Which is moot as K&C won't likely have 'shields'.
Mike|||Magic barrier?|||Well by the way bridges work, it'd seem like you'd be able to power your shields by sacrificing souls if you needed too...
I don't think I'd want Magic barriers in this though...
Maybe on a small scale, but not a large one?|||OrangeKnight|||To be honest, I'd rather prefer they stick to a unified tech tree à la SupCom 2/Demigod. Much less tedious micro that way (upgrading every factory and mex gets incredibly tiresome in FA).
Eco is either for me, as long as there are infinite resources everything is okay.
I'd also rather prefer actual walls (which you can man with archers and other units) over magical shields.|||yes walls. oh and dont forget the gates either. walls are allot more usefull if the enemy cant get trough but you can.|||Ryuken|||I'm extremely excited about this one. :)|||OrangeKnight|||SC1+FA & AOE2 combined together is EPIC WIN.
(for me it would be even a bit better if there was no fantasy stuff. )|||Quote:|||yeah i know i can't be the only one that is terribly disappointed by having the creatures lumped as evil. i have always been a fan of the terrifying creatures that while they certainly kill things theres a reason possably a very good almost ethical reason to why they are fighting and killing things. just saying they are evil seems incredibly boring to me. eh i'll probably give it a chance but bah bad choice of sneak peek word usage or if not word usage then just bad decision.
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