Just curious:
will terrain effect range of units ? Units firing uphill should have range firing downhill, right? Since K and C might use simulation like supcom and TA, hopefully this will happen.
will it ?|||That would be nice, though I just wonder if they could make the range circles deform in order to account for the land height as well. Hm. On a slight side note, perhaps they will have velocity (slightly) affect the damage or the armour piercing ability of the arrows so that firing down will do more damage than firing up.
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