BulletMagnet wins again!|||It flies!|||i guess i need to start commenting on facebook to get the white-tshirt-challenge noticed eh? Except i don't use facebook. :-\
p.s. Can you ship that particle editor, or a lite version, with the sdk? please?
grey-boxing = first "rough" polygon model for a unit/building to see if it "works": to see if the style works with the rest of the buildings, how it feels, etc. easy.
The ancient castle idea with the skeleton sticking up from the ground was pretty cool.|||... to crackedout
show details 17 Apr
We (@forums.gaspowered.com) dare you to wear a white shirt next vlog.
CT Questions to me
show details 24 Apr (7 days ago)
LOL… that’s awesome. I just might do it… but I’ve already shot #11 and #12… so perhaps #13? :)|||DeadMG|||damn i wish all of my highfives was like that...|||smoldering coal hands with pufs of heat effect and smoke?
Nice relook at the grey boxing, I feel maybe work on the shapes there, really try to push the dynamic of them. Although it's an early stage but I feel maybe try pushing those silhouettes for something more eye catching perhaps, just an idea mind.
Crazy fire effect going on there just from a simple texture.|||@GPG
Why did you create an in-house particle effects editor when they could of used one off the shelf that does more than what's shown? i.e. http://www.wondertouch.com/ ?
Is it because you can use it in game in the editor in real time?|||Yes.
In addition, it may be cheaper to write one, and they'll get closer integration with their own systems. Could also be that their effect editor can do a lot more than what's shown, or that your off-the-shelf product only does more now, not in 2005.
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