Tuesday, April 17, 2012

VLOG #12

http://gaspowered.com/kingsandcastles/video-blog-12/
BulletMagnet wins again!|||It flies!|||i guess i need to start commenting on facebook to get the white-tshirt-challenge noticed eh? Except i don't use facebook. :-\
p.s. Can you ship that particle editor, or a lite version, with the sdk? please? :D
grey-boxing = first "rough" polygon model for a unit/building to see if it "works": to see if the style works with the rest of the buildings, how it feels, etc. easy. 8)|||The dragon flies indeed, don't really get why people didn't understand grey boxing, oh well.
The ancient castle idea with the skeleton sticking up from the ground was pretty cool.|||... to crackedout
show details 17 Apr
We (@forums.gaspowered.com) dare you to wear a white shirt next vlog.
CT Questions to me
show details 24 Apr (7 days ago)
LOL… that’s awesome. I just might do it… but I’ve already shot #11 and #12… so perhaps #13? :)|||DeadMG|||damn i wish all of my highfives was like that...|||smoldering coal hands with pufs of heat effect and smoke? ;)|||re1wind|||Hey Chris and the team
Nice relook at the grey boxing, I feel maybe work on the shapes there, really try to push the dynamic of them. Although it's an early stage but I feel maybe try pushing those silhouettes for something more eye catching perhaps, just an idea mind.
Crazy fire effect going on there just from a simple texture.|||@GPG
Why did you create an in-house particle effects editor when they could of used one off the shelf that does more than what's shown? i.e. http://www.wondertouch.com/ ?
Is it because you can use it in game in the editor in real time?|||Yes.
In addition, it may be cheaper to write one, and they'll get closer integration with their own systems. Could also be that their effect editor can do a lot more than what's shown, or that your off-the-shelf product only does more now, not in 2005.

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