Tuesday, April 17, 2012

Vlog #9

I don't think anyone has posted this yet...
http://www.facebook.com/video/video.php?v=381110772548&ref=mf
Youtube:
http://www.youtube.com/watch?v=J5PCxftr--M|||Never Mind.
Mike|||Holy **** thats looking fantastic.
Edit: Emphasis on the scale!|||What's going on here?!
Bullet's getting old..
And what we just saw was pretty damn nice! :)
Can't wait to see the dragon get textures and maybe the wings fixed.. They looked misplaced..
I'm also looking very much forward to the fact that it's scale 1:1 with the real world.. Footmen aren't bigger than they should be and trees finally look like trees :)
Can't wait for the next update :)|||HighFlyer15|||I know i should be used to CT's charisma & excentricity by now, but wow, i nearly let a wafer i was eating fall out of my mouth...twice.
Also, i like the sound of shudnuts. :3
Also, unit selection bars and massive rang thickness indicators are a clear give-away that this is still supcom2 mod. also ui. clevera camera working won't save you there GPG.
Also black shirt. Will have to wait for #10 for the white shirt then.|||Is this the first blog where the chicken makes no appearance?|||sorian|||I would also like t say that I am very much impressed and inlove with the scale of the game as shown in the vlog.
what you really need to do, though, is make the main playing area more interesting as the surrounding area, meaning multiple height levels, good complexity, etc. because that waterfall area looks much more interesting to look at than the light wooded field/plateau the human guys are running on.|||All the blogs were made in one day. Hence the black shirt. The game is already done. It's a surprise release mod for SupCom 2.
YOUR SECRET IS UNVEILED!|||Since it's been pointed out that the game looks like SupCom2, does this mean the Moho engine will be used? Or is this already known?|||Would you write a high-peformance high-results engine and then ditch it?|||I would :D|||even in this early state, this soldiers running over the hills and forrest simply looks epic. I immediately heard the music of lord of the rings in my mind, looked like the scenes when gimli, aragorn and legolas are hunting those uruk hai^^|||VoW-Kryo|||If a LOTR mod never comes out to this game i wont shoot my self, but do something painful to someone.|||Ugly scale fix is go
Image|||Mazrix|||Dragon currently too small. Must be bigger. See picture above for reference.|||Mazrix|||So the soldiers run up to the dragon, hit it, and then run away before turning around to hit it again? Is this a future attach mechanism?
So how many people are working on KnC anyways (out of the total GPG staff)?|||Solar|||Looking awesome, I hope there are some heroes in this game.
Now that we have dragons, a bunch of men can't kill a dragon, we obviously need heroes! =)
Good luck with things, can't wait until the next vlog! This is such fun, thank you Chris!|||Dragun is too small.
I want it to be at least 2 tree lengths tall.|||WOW Actual ******* substance in the video nice job CT. Thank you for releasing a vid with you know, something more than just the frosting you bring to the product.
For real, that Dragon concept looks sweet so far, as does the massive scale. Hopefully that draw distance and scale will be a reality when it comes to end-release user exprience.
Good job with Vlog #9. I guess we can hope for at least 1:10 Vlogs to not be total crap. :) Yay for CT and yay for GPG and yay for K&C?

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