Friday, April 13, 2012

Scouting

[:1]It was nearly removed in Supcom2 with the removal of all scout units, but of course flying straight over the enemy with anything revealed there plan..
How is this going to work in KNC..?
I'm actually hoping on scouting being EXTREMELY difficult, so that the "OH MY GOD he as a DRAGON" effect won't become the "oh he's building a ML, I'll build a ton of defenses to deal with it, if he ever chooses to use it on my base!" like it did in vanilla and FA..
I had something in mind, like moving my troops towards the enemy to put up a scouting base on high ground(since it's now 3D maps) I presume that the higher ground could now be used to gain less fog of war in a surrounding area of sorts..? Kinda like those things I saw in the SC2 beta, if you held a point, you'd gain a bit of area coverage with no fog of war..
Anyways scout troops on top of a mountain could use binoculars or their eyes to scout over the enemy base and the enemy would just have to know to patrol around that mountain to not let such a scoutparty see what they wanted to see..
Thoughts..?
Edit: I deleted the lame pigeon and eagle suggestions, since I didn't like them myself :P|||I hope there are reconnaissance units. Scout units are pretty gay... cheaper, faster, more fragile than normal units. You can send them perpetually to their deaths for cheap intel. That's crap, imo.
Similarly, not having any scouts or intel units sucks. There should be some units that can see from far away.
So we should have recon units. Recon units should be really expensive, at least 5x that of a normal tank/knight, but they should over long-range sight. Further, they should be necessary for artillery to use their max range. That makes them strategic... carry only 1 recon unit and save money, but then it can be sniped. Or carry multiples and suffer having fewer tanks/artillery on the field. That's a strategic decision.|||I agree that scouting should be really hard in KnC. And I think that there should definately NOT be any type of radar structures. There should neither be some kind of cheap bird or something that you can send all over the map.
You should be able to work in the shadows, and it should be hard to know what your enemy is up too etc. Constructing secret bases should be possible for example.
I really like the idea of being able to see further from the top of a mountain. Maybe if you were able to build watchtowers with a decent line of sight, they could see longer based on what height they're placed on.|||chosan|||FunkOff|||Headless|||Headless|||Quote:|||Epiphenomenon|||Overflying someone's base only works because unlike land units, there are no "Anti-Air Artillery" units of any sort. In SupCom, you have a wide variety of static units that can mess up land and naval units, and thus make scouting by such means an extremely painful route. With aircraft, combine very high speed with AA units having no serious range and viola, scouting by air is the best means to seeing what's going on.|||FunkOff|||GrayRainsFalling|||Scouting should be similar to how it is in AOE2. You spawn with one scout but are unable to build more until you reach the second age. And then at that point there so crap you dont want to build them, and only do if you want to know what your enemy is doing.|||HighFlyer15|||HighFlyer15|||GrayRainsFalling|||/facepalms
In SupCom:FA, scouting with land/naval units is very difficult. Why? Because there's a wide variety of very powerful defenses that can reach out and crush them from a serious distance. Also, terrain comes into play, making it a bit more difficult.
Now, aircraft...
There isn't any sort of Klink Hammer/Duke that can reach out and smash them from extreme distance. Also, SAMs have a stupid high rate of overkill. Instead of unleashing against several aircraft at once, a SAM network will put 100 missiles into the first aircraft while 10 more roar past.
Combine that with how aircraft, especially t3, have an insanely high speed and no terrain restrictions and viola, scouting by air is the easiest.
Merely explains WHY air scouting is the best in SupCom:FA, that is all.|||WTB T1 land scouts.|||GrayRainsFalling|||The problem with scouting is that it's never really done properly.
In order for aeral scouting to be balanced, we need to be able to hide things, like in bunkers or hangers or under camo.
Rather than just producing a large LOS, a Scout should take a screenshot every so many seconds, and if it makes it back to you, they can be reviewed.
EDIT:
Back to Kings and Castles, I think scouting really needs to depend on the setting. If there's magic, one could have Scrying pools in your base and take looks at whatever, but the other guy could also set up 'anti-magical viewing'... poles... that would block it.
In other words, whatever way GPG approaches intelligence gathering in this game, I hope that they provide multiple ways of gaining intelligence on the other player, and multiple ways to counteract those ways.|||SAM sites with overkill control; intel is really had to get then. Oh, was that a shameless plug for my mod? XP|||Although it's probably a brilliant piece of programming and an excellently high quality mod....
how many have actually downloaded it?|||back to what we were talking about first. Scouts go close to the enemy with out any support which means they get killed easy, since they are going to die, you need lots of them and they should be cheep.
some one wanted expensive strong units. If I have units that are strong enough to survive unsupported in enemy territory, and have long sight ranges and speed to see the enemy why would I build anything else. That's not a scout that's your main unit.
Spamable scouts don't give you all intel. They are week and they die when the find the enemy. If you don't want to be scouted build walls. Maybe some patrols.
Spamable scouts find the edges of the enemy bases, and they can find resources on the map, and they can spot armies moving though no-mans-land. They don't find your castle, they don't find your production buildings and they don't find out what kind of army you are building if you keep it behind wall and towers.|||I am for Headless' Idear. It seems like the best way to go.|||HighFlyer15

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