Friday, April 13, 2012

Veterancy

[:1]How do you guys think veterancy should be in this game?
Here's what I would like, I want every unit to be able to gain veterancy, kind of like in BFME. I think it adds a lot of character and personality to each of your units and it makes you care about your units a lot more. It would be really cool if the units apperance (especially for more expensive special units) changed as they gained experience.
Something that I want to point out though is that I hate veterency based on the number of kills a unit gets. Veterency should be gained in different amounts depending on how big/expensive/strong the unit you have killed is. I think that the unit that "last hits" the enemy unit is the one that should gain all the veterancy from that killed unit.|||But wouldn't the need to care about every single soldier be a bit misplaced when looking at the scale of this game?
A veteran system for the king and queen could work though.|||Peacebreaker|||So, you're going to take individual care of 500 soldiers?
    Good luck with that.
|||BulletMagnet|||I just feel that the ability to baby sit soldiers who have gained experience should have an impact on the game.
The game should be about how you use the units, and how you manage to balance your military with your economy.|||I liked veterancy in supcom, i liked it in forged alliance, and I liked it in SupCom 2!
And in K&C it finally will make sense, cos the units are organic (if human or not) and not mechs and machines like in SupCom universe, where veterancy is kind of silly^^|||Peacebreaker|||Quote:|||chosan|||VoW-Kryo|||I've already mentioned that veterency makes a game more epic.
An epic is a story, a long story. A story needs to have characters. To be a good story the characters need to change and grow. They need to be more than colored dots. I play sup com zoomed all the way out but if you want a feeling of history it's good to have units that started week and get strong.

That said veterency makes the game harder to balance. First because it is an extra advantage to winning, not only are your dude alive and the other guy needs to build new dudes but yours are stronger than his now. Also every unit needs to live for the same amount of time. Veterency helps a strategy of few big strong units that you baby sit and keep alive much more than the zerg strategy of tonnes of little guys that you don't care if they die. In a game with veterency zerglings and that kind of play makes your opponent stronger.|||I think that a game gets more epic if units have personality and gain veterancy, if your units just are lifeless little creatures then there's simply nothing that makes the game epic, you have to be able to compare the big scale with the importance of single units. Otherwise it's just a big game but with the bigness forgotten by the simple fact that units don't holdd the same importance than it does in a smaller game.
And I do hope that we will see really big armies>500 but I do think that it should not be at cost of giving the single units personality|||Headless|||I fail to see how veterancy makes a game more epic.
When I play, I want to do one thing; win. Generally speaking, you win a game by killing something important of the opposition's, not run a better day-care centre.|||Possibly if heroes could be the only ones that retain veterancy, bu all other units aren't there after a new skirmish. You feel like you have accomplished something. You then have those super units more super, and you also have a more powerful hero unit.
As for balance, just have it so that like players are matched with liked players, when it comes to the veterancy thing.
I like veterancy that makes units grow by means of better looking armor, better looking weapons, etc. It adds to the coolness factor, which makes it more epic.|||There are a few cases where veterancy can be quite useful and fun imo - even in games with a huge scale.
- For the campaign. You can actually train up an elite force of lets say mages and not lose them to the first salvo of a stray archer group. I kinda like that.
- For defensive structures and heavy units. Legendary units and heroes should be able to gain strength to 'keep up'. If you babysit your dragon it should have some kind of reward attached to it.
- Last but not least for a marauder unit type. It was common to strip fallen enemies of their armor to improve your own armor. Why not give some lightly armored, fast skirmish units the ability to improve their armor like that. It was a beautiful tradition and even Homer described it in detail in his Iliad... :D|||imagine you have a soldier unit, and this unit gets veterancy. So the first veterancy rank is recruit.
If your unit starts getting kills it will soon become private, then sergeant and so on (im not really knowing the military ranks :P)
What I want to suggest:
A recruit does not have effects on other soldiers of its unit-type at all, yet a sergeant gives slight buffs to them, like +5% damage (no stack of those buffs, 2 sergeant still give +5%^^)
Your units even can get in the rank of generals and have then real impact on other units.

To make it short: Veterancy could not only influence the unit itself, but also the surrounding units (maybe all types, maybe only the same type)|||That would introduce blob mechanics like in Sup2 - but worse. There'd be too much incentive to keep all your units together for their collective buff. If you were going cap the buff to some limit, and move veteran units around to where there's lots of non-veteran units, it'd be too much micro for the common player.
"Is this unit a veteran? Oh yes, he is. Well I'll take him out and put him over with those guys, now can they benefit from more veteran buffs? Yep, now I have to find another veteran to put with them... "|||Make heroes and maybe experimental's gain experience, normal soldiers shouldn't, for reasons BM already have said.
Such features works for games like Company of heroes and Dawn of war 2, where you have a handful of units that you shouldn't lose, in knc you will have hundreds of units, which will make taking care of veterans a pain in the *** to take care of.|||BulletMagnet|||chosan, are you a politician? You did an excellent job of talking about my question, but not actually answering it.|||BulletMagnet|||BulletMagnet|||Headless

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