On the camera being able to rotate up:
Quote:|||Mine was featured in a video blog, so everyone knows about it.|||Mooilo|||Here were my questions, and his response. Some new info here.
1- Are you going to include creeps, e.g. wild animals, monsters, living throughout the maps? Or perhaps unallied villages too
2-Better/different animations for melee infantry when they're attacking buildings.
Chris:Yes, there are creeps! And Yes, there will be better animations!
Chris|||AtlasMcCoy|||Quote:|||rather worried about the addition of four resource types... that's a bucket load of different things to go out and capture, or build in the right proportion.
keep it at two or three please GPG!
[PS:] can we get this thread stickied? 'twould be rather nice to have as reference later on.|||Can we get some sort of resource that the Ancients can claim from their enemies bodies?|||BulletMagnet|||Yeah, it's too early to tell whether or not 4 resources will be awful in any way. At least I am up for something new.
Quote:|||Spooky|||AtlasMcCoy|||Quote:|||That probably just means cue up all you want, pay when the unit starts being built.
The second one was about having more z action, SC and the rest of the RTS genre have been limited to "planes of movement", while SC mixed it up a bit, I want to see more, and because I had already figured that gold and stone were going to resource types (guessed correctly I see), the game parallels that of Age of Empires.
Grogyan|||Repeating the e-mail answer JWest received about the console versions from this thread:
JWest|||question
Quote:|||I wonder if trample will be an activated ability, or just happen when you attack infantry?|||My Message:
Sent: Saturday, June 26, 2010 6:10 AM
To: CT Questions
Subject: Mail Bag Question/Feedback
The boar and the statue seem like very powerfull units. Will these be very late game units and how does one take them down?
The Reply:
From: CT Questions (ctquestions@gaspowered.com)
Sent: 02 July 2010 01:24:29
Yes, they are very powerful, and late game… you would take them down with lots of little units or a big unit… like another King Statue, or a Dragon, or those Zeppelin ships!
|||Mine was also answered in a video but the e-mail is slightly less vague.
Q. Do you guys have any idea about the extent of the micromanaging in this game yet. Are you going to have a lot of units with special abilities that have to be manually activated. I would prefer if you kept the manually activated abilities down to a relatively low number.
A. We like to strike the balance on things like this, but because the RTS gamers like a little of both, we just try to be careful not to overdo it… know what I mean?
So that seems interesting enough.
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