Monday, April 16, 2012

VLOG 21

http://gaspowered.com/kingsandcastles/video-blog-21/
VICTORYY!
EDIT: Formations are in.
Still waiting for shield wall though :P|||GODDAMNYOU.|||I'm liking the circle formation. I hope that when in a formation with archers, they are in the middle with that, perhaps with siege equipment further in the middle.|||They need to get some new music for their trailer segments :P|||I really like the formations. They remind me of the Age of Empires games; I remember them having really responsive formations.|||The shape of the formation is pretty irrelevant tho - it's all about where the unit types are.
You could have a square block formation with archers in the middle, and functionally it wont be *that* much different from a circle formation, except looking less pretty.

Let's hope that the different formation options you get are chosen for their tactical value, rather than just the usual "Wedge, Block, Line, Circle" etc that we "expect" from "real life".

For example, that block formation divided into columns, sure, it looks pretty, but it's kinda pointless. Unless units block friendlies a lot, in which case it might be useful to retreat your archers through your melee guys. But probably it wouldnt be needed since flowfield makes it irrelevant.|||AdmiralZeech|||holy carp. they just run around into the correct spots like they've been training for years.|||http://www.youtube.com/watch?v=r4qbQCJ9QKs
I doubt they will get this crazy like in the movie red cilff, they should take notes off that movie about formations. This is what Im hopping for from K&C but on a smaller and manageable scale.|||Sweetness.|||The ONLY formation that matter is a concave.
concave --> ( o <-- target o getting owned.|||BlueC|||It might be useful when formation choices have the unit types arranged differently (even if theyre the same shape). Eg. block with archers in front, block with archers in back.
Also, GPG needs to hurry up and adopt the "hold click to orient the formation, drag it further to space out the formation" convention already.|||Wouldn't key formations work better at holding a choke point ? Thus the formation should be set at the factory or the way point flag, and as the units are produced they would arrive at the way point and go into the formation selected. I agree as AdmiralZeech suggested the ability to have a drag option to help space the selected formation would help to adjust to the terrain and shape of said area you are trying to hold.
I would also like to see a quick way of spreading out the units fast, A group of units all huddled together holding an area and the enemy starts to lob artillery then those units get pummeled as one. A fast way of disbanding those units into smaller more spread out formations to lessen the damage would be a nice defensive touch,a quick micro, I would like a spread out option , and if you defended that attack a option to re formate to last known formation to regroup the units back into the desired setup. Even the units themselves should do the thinking, If after a battle the surviving units no longer see a enemy in range they should auto arrange themselves back into the last formation.|||i'm very impressed by path-finding when he did the formation stuff, seemed very quick|||OnnaWave|||Well it is always understood you are going to have formations. I'm very happy about that but that is not a surprise.
What will the game be without formations? You are dealing with high fantasy medieval type world. The men always fight in formations untill hand-to-hand combat sets in and there is total chaos. The Greek Phalanx, the Egyptians with their charriots formations, etc...are just an example of what ancient military history is all about. So of course you can't make a game without formations.
I'm glad but that was expected.
The important thing is that this game must have a good rate based economy with no stupid research points and tech tree concepts. Just have a good tiered economy. And I will say again if some of the people don't like the challenges of a rate based economy well, there is always C&C and Starcraft. Leave the real RTS games to the pros.
My concern is that I just don't want the game dumbed down, with a cheesy and horrible economic concept like in Supreme Commander-2 to destroy the game. That is my biggest concern. Also stay the heck away from Steam. Go to GPG servers, MSN Zone(if they still exist), Impulse, Al Queda, The Mafia, a porno server...just any server other than steam. Just stay the heck away from steam.
Steam is going to put some low quality rag-tag win-loss system with no true win-loss record, no ranking, no win percentage...no nothing. Steam does not have the personnel, intelligence, know-how and gumpture to come up with a hard competitive win-loss system like GPG does. So please stay the heck away from Steam. Please..... :roll:|||It's not steam who comes up with the system, its GPG. Its just Valve's servers why track it. If GPG wants to come up with a better system than in the sequel, its up to them, and how well they can work with the Steam team at Valve.
I personally love steam. I never would have bought the game without one of the 10 dollar sales, and I enjoy it immensely.|||steam actually can do all of that, for fps games (l4d2), so its not impossible to adapt. it just needs to be done beforehand|||I don't buy games that aren't on Steam.|||DeadMG|||Move your steam-hate to the appropriate thread please. asking kindly because it has nothing to loose in this thread. :)

Quote:|||woepriest|||OnnaWave

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