In Starcraft 2 you can select say 5 workers and cue up 5 buildings. Each worker moves off to an unbuilt structure and all 5 buildings are built simultaneously by a single worker each.
In SupCom 1 if you select 5 engineers and cue up 5 buildings, all 5 engineers build the first structure before moving onto the second, third, fourth and fifth. It's completely different.|||That's because there is no assist in Starcraft 2.|||Winter-Dragon|||Bastilean|||seiya|||In KNC engineer assisting would make more sense than ever..
5 guys building a house, of course it's gonna be done faster..
However unit production assisting should be out of the question, since having 5 workers standing next to a barrack saying "you can train faster than that, mr. Knight" ain't gonna get his training done faster..
On stuff like the Blimp I can see assisting working, since again it's a vehicle, where in reality, it would make sense to get it done faster the more workers you'd have on the building project..
If I need a defense tower or a wall, I want it up faster than the regular build time allows 1:1 build ratio
"We're being overrun, alright you guys split up and build different walls around the castle.."
"Wouldn't it be faster if we build a wall here and here fast and then we'd only have to defend from one side, while we finish another wall..?"
It just makes so much more sense in this setting.. Anything structure-like should be assistable imo..
I wouldn't wanna see it forgotten again in KNC.. I hope Chris sees that aswell..|||I really do care the most for TA/Supcom/FA style acceleration of buildjobs, it makes the endless wait on finishing things something you can work around with enough effort.
Finishing 5 buildings at the same time, considering there are likely rigid unit/building limits the scope does suffer.|||The TA/FA eco systems are brilliant and the basic assist should remain, it still makes sense
The only problem is balance. Like assisting was broken before FA came out|||Yeah, I think ultimately it works better without construction assistance, and limited factory assistance. (ie. SCom2 style.)
The suggestion in the OP would make SCom2 style construction more comfortable.
Full assistance and what not might be cool as a feature, but it seems like they break a lot of gameplay and make the game difficult to balance as well.|||Full construction assistance, upgrade assistance, and HUGELY nerfed unit production assistance. The exception could be vehicular factories, but I think infantry should still be able to have workers assist production, but at something like 1/2 or 1/4 normal rate, so that if you want to roll that way, you can, but it's certainly not the best option.
Something else I think might work out well is having a very small assist range for workers. In SC you could have multiple rows of engineers working a project. While this should still be in, it should only work with Mage engineers, and this ranged building would mainly be for building on top of cliffs or something.
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