I would like diverse factions. And if possible each faction could even have different specializations for their king:
One faction might have strong fighters, a berserker (high damage, lower health), a knight or an assassin (stealth, fast, chance to dodge hits).
Another faction could use black magic and have more fragile kings: a necromancer, daemon summoner or a plague lord (slows, stuns and infects enemies with diseases).
White magic might offer a healer, a druid (can summon animals and trees) and a battle mage (fire/ice...).
Maybe a faction of scholars could have a siege specialist, a merchant (eco buffs) and an engineer (buffs for blimps, navy and structures).
I know, balancing would be tough but I think it would be worth it.|||Variety is the spice of life|||Something like two or three choices of kings per faction would be cool. You select your faction and king before going in-game|||redmoth|||You forgot
"I want him to be very strong at the beginning but weaker the more the game advances"|||chaosandwalls|||Everything taste like chicken.
With ketchup and sauerkraut please.|||Grim Tuesday
No comments:
Post a Comment