I like gameplay, but I also think that realism adds that cool factor to the game. If you think I should change the idea of the poll, say so.
and just to clarify what I gathered from the thread, "gameplay" is balance, how the game is played, how the mechanics run and work. If I want better gameplay, I don't care whether GPG uses Elves, humans, or talking cockroaches, I just want the game to run and play from a balanced/numerical standpoint. "Realism" is the Internal Consistency, realistic point of the game. If I want realism, I want units to look like they are walking at a speed achievable to man
Do notice, I defined the extremes, to prove a point/define the situation. There are medians for both.
EDIT: thanks for the clarrification :)|||To quote some of the sage from that thread;
K-lord|||@Bullet: So basically you want Dots to write the story for the game.
eg. in my space game that im not going to write, its overmap is 2D, so I use some lore about FTL travel being in "Planar Space", where distances are different to real space.|||TehClawEternal|||AdmiralZeech|||BulletMagnet|||Well, that is also a good point.|||zhengwei|||redmoth|||qian0818|||Spambot season. They seem to be much stronger than the forum's captcha thing, I suggest a Buff to the captcha. They also seem to be copy-pasting posts at random from nearby forums in an attempt to appear "not-spambot-ish".
My suggestions for buffs:
- making the captcha a small flash game that you need a certain score to get through.... that would be fun.
- Having an animated captcha, with non-standard instructions. IE: type the symbols in the order of magnitude of their oscillations, largest to smallest.
Coincidentaly, would anyone like some Coachbags?|||I suggest simple math problem. 2 or 3 captchaed numbers in pic, then text underneath the image that tells you to add, multiple, etc... them.|||I suggest a little grammar quiz: To pass you have to be able to use you're/your properly. This would probably solve a lot of other issues as well...
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