Tuesday, March 27, 2012

FOR F***'S SAKE GIVE US AN UPDATE!!!

[:1]Seriously what is this? No information is given on the product we are waiting for. This is openly disrespect to your fans. God damnit just tell us what you plan to do. Tell us if we should wait for KnC or spend our bucks elsewhere.
I'm tired of this sh*t seriously. You get more information about KnC at the smallest internet magazines than on KnC's OFFICIAL WEBSITE !!!
GPG GET PROFESSIONAL FFS!|||Trolololololollol
Moderators, please close this topic and ban this guy straight away.|||Someone has been living under a rock. For more info, look at the forum index page.|||quite dumb, If i may|||*sigh*

This'll be closed soon but anyways, I hope others with the same idea stop to think how foolish this makes you look...
Korsan82|||Ion, dont dignify this post with a response.|||They showed you it in Pre-alpha for god sake, this is before most developers even announce a game, countless games have probably gotten to this stage and been abondened, but because GPG told us it existed, you expect more information, even though you already have more info than you would normally get at this stage alreadY!|||Hazza616|||yeah right, when was the last "official" news from GPG? Was it the last vlog that contained official information?
Don't you think that this isn't really good for the KnC product because less and less people keep watching these forums? The project will be forgotten soon, even those who were interested don't come here any more. And I am a little pissed to hear that GPG takes over the AOE Online production. The more KnC gets delayed the more outdated will it be and all the work we appreciated to follow will be for nothing.
All I ask for is a little "Hey guys, we are still here. Currently we have to work on AOE but as soon as its done and we got from cash from there we'll make KnC even more awesome."
Perhaps an ETA for when KnC production will be resumed or something.. Really not big things I'm demanding here|||While the choice of words and... enthusiasm expressed in the OP are questionable, the general frustration in the post, I think, is felt by a lot of folks who got excited for Kings and Castles.
While I wouldn't have written a post such as the one above, my sentiments aren't too far off. Chris and the folks at GPG spent a lot of time finding a new way to promote their game. They got a lot of people excited. They were going to try something different. Then they just stopped saying anything. If the game is on hold, its on hold. But GPG has lost some of its credibility with me (and I suspect with others) by not stepping up to the podium (a simple forum post from Chris or another GPG rep would do) and say what's what.
I was really pumped for Kings and Castles. I could honestly not care any less for Age of Empires Online. I'm sure it will appeal to a lot of folks - but it isn't the RTS I want to play. If that is the direction GPG wants to go. That is their choice. But before I bother to hype another of their games by word of mouth, I'll except that they actually make good on their promises. Because by not saying something here, on their official board, to their community that has so much faith in them and love of their games, they really let me down.|||I agree the origional post does have a point ofc it is an immature post however i do agree a bit more than just silence would be appreciated as if ur going to inform the community at the start u have to go through with it till the end or ull lose alot of fans.|||AoEO is taking up almost all of GPG's capacity right now. KnC is on indefinite hold. The nature of game development makes giving out ETAs very risky since someone will be disappointed. Remember, AoEO is more of an MMO; GPG isn't going to finish the game, put out a few patches, then leave the game to work on KnC. AoEO will require much more time as new content is produced and released for the game. How much and how long that will take is dependent on Microsoft.|||It was really hard to top the immense amount of fail in the OP Korsan - but you did it! Kudos! :lol:|||Col. Jessep|||Korsan82|||Korsan, do you understand the financial forces at work in the gaming industry? MS has MONEY. You don't, under any circumstance, especially as an independent developer working from project to project, turn down money. AoEO represents a franchise that can earn money. KnC won't be earning money for another 1.5 to 2 years at least if GPG had kept working on it.|||Given the overall tone of the OP, I don't like posting in this thread, but for the sake of the rest of the posters in this thread, I will.
I thought there was an official word on the current state of KnC. I will ping Servo tomorrow and ask if he can give a reply here to clear things up.
Next time, find a better way to get your point across Korsan.|||sorian|||OP shouldn't have posted like that. But I have to be honest, it is slightly annoying to be left in the dark and not have any official word, even if it's just to say "Guys, it's on hold". Even if we know it's true.|||Sam37|||People being too lazy to check their info =/= GPG not sharing info|||Korsan82|||Oh look... We got an update now! Perhaps i should have ranted before :)|||Concerning your reply in the update thread, money talks Korsan. Just because you have some fans giving feedback doesn't mean you are immune to financial problems. All the good ideas in the world mean nothing unless you have lots of money and/or time, neither of which GPG has. So far you don't seem to get that.
Oh, and be more polite next time. No one likes people who rant and are disrespectful.|||X-Cubed

Balance preperation.

[:1]Is the game going to have unit modifiers so that units can be individually buffed against a particular unit?
For instance CoH has a very good implementation of this. I would really like this to be implemented in K&C as it would allow the game to be fine tuned without any of the massive problems that arises from buffing one aspect that has global consequences.|||And/or maybe give them different attacks for different things. So a sniper unit would use its rifle when an enemy is far away and then use a short sword when they are nearing melee range. That way, the different weapons can have different damage and balance the game in a similar way bonuses will. If necessary bonuses can also be added so that the sniper does more damage to heavy infantry than other light infantry. But try not to go overboard with the bonuses.|||I'm pretty against the concept of buffing one unit against another; it's one of those things that a player has to remember (counter intuitive, how is a new player expected to know what counters what).
That said, I am all-for having multiple weapons for different tasks.|||BulletMagnet|||I don't deny it's a useful tool - I'm just saying that it's noob-unfriendly, and counter intuitive.
Also, there's other things that determine balance - front-loadedness, accuracy, movement of the thing you're shooting, etc.|||BulletMagnet|||BulletMagnet|||Multiple weapon rules.
Using swords against buildings is not how things should be done.
Different blast templates, firing speed and weapon trajectories would do the balancing. For example, a cannon could hit everything in a narrow fan and turns slowly which make it advantageous to flank it. skirmishers might hit every unit in a straight line, making them effective at breaking formation, ect ect.|||AngryZealot|||Wow guys stay on topic here. I'm not talking about what or where to balance. I'm talking about implementing a mod table for each unit so that the subtleties can be ironed out later in the games lifespan.
So keep your arguments about actual balance out of this thread.|||Whilst I can see the advantages of such a table, I'm wary of creating someting so arbitrary, especially if its only for one unit vs. one unit rather than unit type vs. type. It just seems "wrong", I can't really find the right word, somewhere between "not usual" "less than optimum" and "frowned upon".
To my mind, "Gadgeteer Cogwrights do 150dps to all targets except Ulfserker Warriors to whom they do 225dps" comes accross as if the game is slightly broken and can't stand up by itself, as if it has been sellotaped up instead of fully repaired. Once or twice may be fine, but if you do this multiple times the game will be a mess.
The trouble, with projectile speed, fire arcs and accuracy as balancers is that a lot of combat will be in melee where none of that is relevant.
I love the idea of multiple weapon types, TW series did this very well indeed.|||This is purely about balance. I would think balance would be MUCH more important rather than something a bit "arbitrary". Think about it, how otherwise would you solve a particular unit vs unit imbalance?|||Supcom balancing always has been a pain in the *** because everything affects everything else pretty evenly.....gotta admit that much at least. :/|||TheWord|||Balance ≠ uninteresting.
Balance ≠ no factional diversity.
Why do you think this though? It's rather annoying when people basically advocate for an unbalanced game. Why is an unbalanced game better in any way? I am completely stupefied by your post.
And this would be a way to FINE TUNE balance. Rather than the main mechanism. You still haven't answered how otherwise we would solve unit versus unit balance.|||I don't see why having different types of modifier would be noob-unfriendly.
Take supcom 2 - if this had been implemented, the basic concept is unchanged - AA is used against Air.
Then if gunships need to be tweaked, then the AA tower damage is increased vs gunships.
The basic concept, which a noob will get (or else he really IS retarded), is therefore unchanged, whilst helping the game balance.
As for the argument of "what unit is best vs what", that falls under the title of "that's waht the high-skill players go after", that all out "getting best edge" on the battlefield. IF a noob gets concerned about it, then he's either not a noob, or just trying to be difficult.|||TheWord|||In TA Spring units have groups they belong to, self being the most obvious, so if you want to spesify bonuses/handicaps against certain unit, you just state it's name in appropriate place. If I remember correctly these were, BTW, spesified per weapon. You can add how many of these you wish, so the allaround unit X does basic damage against infantry, less against cavalry, even less against air and because it was so weak against dragons even when mass produced it would do high damage against dragons (being only one unit, not like there was multiple different dragons in the game). This way you could give anti-air to all units, like infantrymen throwing rocks at dragons, hitting very rarely and when they actually manage to, they deal ridiculously low damage, but when you have 2000 infantrymen they actually help the handful of archers left.
You could also mean normal gunships and sooprizers, ACKs, AForts etc. at the same time but after a while of testing decrease the damage against sooprizers because they suck overall.
(Altho, realistically speaking in that kind of scenario it would be more likely to see the people run and hide rather than provoke by throwing rocks.)|||Quote:|||CT has never had this as a matter of principle.
So, I don't think so.|||Xagar|||The only time he's had it was so that Overcharge didn't pop ACUs in one hit in Sup1/FA.|||BulletMagnet|||As a slight aside, I've always thought it would be more friendly to have a game where it's not useful to learn about hard statistics.
One aspect of it, would be a degree of randomness in the game. Put away the pitchforks for a moment :P Randomness is ok when it's applied many times rapidly (like the firing randomness of projectiles.)
So rather than a unit having 104 DPS, for example, you just know that it has "Heavy" damage. (and its DPS is variable between 80-150 DPS, for example.)
And rather than 500 HP, it just has "Average" health, etc. (and possibly each produced unit of a type has slightly different health too!)
But, at the same time, you have the unit vs. unit adjustment tables, which further alter the numbers anyways. Plus a bunch of other modifiers for terrain and situation. (eg. unit does less damage when HP is low.)

So in the end the point is to muddle up the numbers so much that you can only think of it in terms of general trends, rather than being able to theorycraft with precise statistics.
Would it work? Dunno. People still use averages to compare statistics when randomness is present, and presumably people will examine files and do tests to work out exactly what the modifier is in every situation, so they can still play with their statistics (since internally the game cannot avoid stats). But perhaps making it so fuzzy and complicated will discourage them :P

Anyways, I mention this idea because it means you can have unit type vs. unit type adjustments, and it won't impact on how easy the game is to learn (because you're not suppose to learn about precise statistics under this system).
As long as the table is being used for small balance adjustments rather than a brute-force way of enforcing RPS, then I think it's fine.|||Wouldn't work with ACUs nor Kings, otherwise I'd love to try it.

German Computerbild lists K&C release 2012

[:1]http://www.computerbild.de/produkte/Spi ... 96142.html
Publisher is G-Pax software?
This is probably an old listing from before we heard of AoEO, but G-Pax? Never heard of that
.
Any Comments?|||Very interesting, but I don't think this has any likelihood of being real release date. Just something left over from when I was being worked on/talked about.|||Die Bild. Was haste erwartet Kryo? Die haben wieder gewohnt gründlich recherchiert und sind wie immer auf dem neuesten Stand. ;)

So now what...

[:1]So is it going to be Age of empires online DLC for the foreseeable future, or is there any chance of you guys getting back to K&C?|||They need to deliver at least 100 dollar worth of DLC, to make people who bought that blasted season pass feel like they werent ripped off...
Does that answer your question?|||Ya, somewhat. I just hope that they make enough with this deal to start on Kings and Castles again.|||northwestcore|||Nephylim|||-The-Baron-|||Well glad to see people are still looking forward to K&C. Maybe we can get an update that will tell us what GPG is up to.|||northwestcore|||OrangeKnight|||Quote:|||northwestcore|||Quote:|||I want GPG to get back to kings and castles as fast as possible
It was looking like it would be one of the "great gpg games" (demigod, supcom1, supcom FA)
How much I want this game to be worked on
and please dont make it a F2P|||northwestcore|||Speaking about sorian's blog...
Sorian, we want moar blog updates! :D|||Yeah, I know. I have been quite busy lately.|||redmoth

Kings and Castles articles, dev posts and more!*02/24/2011*

[:1]A compilation of everything Kings and Castles related might be more handy for people who don't want to dig in all the different forum threads and online articles. Obligatory badass art shot to get you in the mood:
Image
Kings and Castles Website (with weekly video blogs!), KaC Facebook Page
Chris Taylor on Twitter, Sorian on Twitter, Gas Powered Games Twitter page

* Community Forums: GPGnet KaC forum
* Community Sites, Blogs and information threads: Video Blog Catalogue = overview thread of all released Video Blogs, Sorian Developer Blog, Chris Taylor's e-mail answers to fans listed
| Send in cool unit ideas for Kings and Castles to coolunits@gaspowered.com |
| Send in comments and suggestions about Kings and Castles to crackedout@gaspowered.com |

>>> Recently added: [last content update on 02/24/2011]
Dates are in [month/day/year] format, recently updated stuff has a red date and will be added separately at the top of this first post. [mind the out-of-context danger of every quote listed here]
* [02/24/2011] The cat is out of the bag: GPG is now working on the free-to-play RTS Age of Empires Online, replacing original developer Robot Entertainment. Microsoft has a short FAQ about the whole situation, it seems like Chris Taylor will provide a solid year's content for this game while KaC remains on hold (for now).
* [02/05/2011] Unfortunate but also rather mystifying news: BigDownload reports that Chris Taylor has mailed them with the message that KnC is "on hold". He can't go into the details about why but he does say it's a "timing thing".
* [12/20/2010] GameReplays has put up a preview about everything which has been revealed so far of KaC. Nothing really new if you've been closely following this thread but you may want to read a recap in words.
* [10/30/2010] IGDA has a short interview with Chris Taylor (on p.22-23) about online games. Just like on GamesCom CT confirms GPG has plans for DLC (in the form of new Monarchs) and perhaps even microtransactions for KaC.
* [9/23/2010] G4TV host a video report with CT about the future of PC gaming. It's 2:49 minutes long and doesn't really show much new stuff.
* [9/22/2010] An IRC chat with Chris Taylor by reddev32 reveals plenty of things related to SupCom 1 and 2, KaC and GPG. Must-read.
* [9/15/2010] There is a new 1-hour long audio interview with Chris Taylor about everything GPG-related on Israeli games site Hamishakia. CT pretty much details how he sees his future in RTS development, really worth listening to.
=> General Game Information
DISCLAIMER: as long as KaC hasn't been shipped yet all this could probably be subject to change, welcome to game development.
Release date: 2012 | DRM/Copy protection: Steamworks | Online Matchmaking/Statistics: Steamworks |
Multiplayer: 1 - 8 players | Console versions: KaC was announced as a console game too but recently it came to light that the console versions aren't a certainty anymore. In later interviews Chris Taylor does continue to mention his urge to make RTSs (and thus also KaC) work on consoles.
>>> News/Media Content Overview:
=> Developer Post Tracking:
=> Sorian forum posts - AI Wizard for KaC => his own blog which, among other GPG projects, discusses Kings and Castles tidbits: [ if you are even just a little bit interested in KaC then you should have bookmarked this already, check it daily, it contains loads of information about developing KaC, SupCom 2 and Demigod at GPG ] => Sorian is on Twitter
=> GPG-Servo forum posts - Community Manager
=> Eric forum posts - Lead Balance
=> Steve Bauman (aka steveb) forum posts - Writer/Producer?
=> MCS500 forum posts on Steam forum - some kind of GPG community manager
=> Toraque forum posts - GPG Employee
=> Articles (online, magazines, etc.):
* [02/24/2011] The cat is out of the bag: GPG is now working on the free-to-play RTS Age of Empires Online, replacing original developer Robot Entertainment. Microsoft has a short FAQ about the whole situation, it seems like Chris Taylor will provide a solid year's content for this game while KaC remains on hold (for now).
* [02/05/2011] Unfortunate but also rather mystifying news: BigDownload reports that Chris Taylor has mailed them with the message that KnC is "on hold". He can't go into the details about why but he does say it's a "timing thing".
* [12/20/2010] GameReplays has put up a preview about everything which has been revealed so far of KaC. Nothing really new if you've been closely following this thread but you may want to read a recap in words.
* [10/30/2010] IGDA has a short interview with Chris Taylor (on p.22-23) about online games. Just like on GamesCom CT confirms GPG has plans for DLC (in the form of new Monarchs) and perhaps even microtransactions for KaC.
* [9/23/2010] G4TV host a video report with CT about the future of PC gaming. It's 2:49 minutes long and doesn't really show much new stuff.
* [9/22/2010] An IRC chat with Chris Taylor by reddev32 reveals plenty of things related to SupCom 1 and 2, KaC and GPG. Must-read.
* [05/25/10] PC Gamer has the first written and online preview of KaC, new screenshots and artwork are shown here as well. Interesting new stuff includes:
- "And if you're evil, your dragon will literally get bigger and stronger as it feeds on enemy soldiers."
- "... a massive stone statue that, with enough magic, can come to life and join the fight, and a disgusting 'Meat Giant' erected from the remains of fallen soldiers and horses."
- "It has all of the base building and resource management of a traditional RTS, although with some interesting options, such as slow-cutting forests for a steady trickle of resources that won't expose you to new avenues of attack, and temporarily shutting down an enemy's economy by marauding through his farms to drive off workers."
- "The huge bridge that you were about to cross is destroyed. What now? Bring up your wizard, and have him conjure a bridge! Not enough magic? Sacrifice a third of your troops, sucking the life force right out of them, build a bridge from the light of their souls, and cross before the enemy swoops down with their dragon and eats your wizard.
* [2/16/2010] Bigdownload interviews Chris about the game.
* [2/15/2010] Official press release announcing Kings and Castles.
=> Videos/podcasts:
* [9/15/2010] There is a new 1-hour long audio interview with Chris Taylor about everything GPG-related on Israeli games site Hamishakia. CT pretty much details how he sees his future in RTS development, really worth listening to.
* [08/24/2010] CT talks about DS3 but also about KaC in this video interview from GamesCom at the MediaXP booth, he says GPG will release a lot of new Monarchs after the release of KaC, he speaks of a number of 10 to 12. There are probably three months of pre-production left, shipping date is likely 2012. A co-op campaign mode is mentioned, new game modes are teased, including the one where you can control allied units from another player. There is an interest in Demigod 2.
* [08/23/2010] Gamers.fr have a video interview with CT on GamesCom about KaC, console RTSs and Demigod (2).
* [02/20/2010] The full DICE video panel with Chris Taylor and Mike Capps discussing independent studios is online now. Watch this, it puts a lot of things into perspective: GPG was downsized from 125 to 45 folks in 2008 (they're building up again though), Chris explains why he can't talk about the SupCom: FA patch, why GPG can't do a casual game on the side, what the royalties from publishers actually mean and what his vision for the future is (lots of KaC pimping too). Great laughs but some very serious stuff as well.
=> Screenshots / Artwork:
* [05/25/2010] PC Gamer/C&VG have three screenshots (Empire foot soldiers lining up in front of a castle, battle between the same foot soldiers, zeppelins and unidentified sword infantry, also shows temporary interface and long distance shot of the previous battle) and two art pics (female wizard mutant serpent archer? and extremely cool pirate cove/castle on a sea monster).
* [04/08/2010] GPG periodically posts KaC artwork in this Facebook photo album. Four artwork pieces can currently be seen there now.
=> Gas Powered Games Newsbits
* [03/10/2010] Chris Taylor thinks moving to Mac development is a great new opportunity for PC developers.
* [02/20/2010] The full DICE video panel with Chris Taylor and Mike Capps discussing independent studios is online now. Watch this, it puts a lot of things into perspective: GPG was downsized from 125 to 45 folks in 2008 (they're building up again though), Chris explains why he can't talk about the SupCom: FA patch, why GPG can't do a casual game on the side, what the royalties from publishers actually mean and what his vision for the future is (lots of KaC pimping too). Great laughs but some very serious stuff as well.
* [02/18/2010] Gamasutra also has a report about CT's DICE debate, interesting read.
* [02/18/2010] Chris Taylor opens his heart at the DICE convention about the problems of staying independent, seems like GPG could have been bought at more than a few times by a larger publisher but CT said no every time. This article also mentions that CT's children won't go to college because of Demigod (lol) and that Kings and Castles has only been in production for a month !
* [8/12/2009] Gas Powered Games has joined the PC Gaming Alliance.
* [5/29/2009] Venturebeat interview with Chris Taylor about Gas Powered Games in general
=> 'Awards':
Yet to come?|||Reserved for further updates when first post exceeds its limit.|||Nice work Ryuken! Servo, can you sticky this pls?|||Col. Jessep|||This game REALLY seems like Demigod the RTS.|||Finally, now I can just scan the title of this thread to see if I've missed anything new instead of reading 30 posts! Thanks again Ryuken.|||Polynomial|||The IRC chat with reddev32 is down, any alternative links? I wanted to reference it.|||It's back up for me at least, here's the content in case it goes down again:
Quote:|||What was the last content update on 12/06/10?
Can't seem to find any info about it in the OP.|||I updated it with an interview from October 30th on December 6th, sorry for the confusion. There's nothing really new since October 8th.

The Video Log Catalogue!

[:1]Okay, so I got bored while the forum was down and decided to do this kinda spur of the moment. Basically what it's a listing of the topic covered in each Video Blog, also tried to keep them short to make it easier to read. And don't think this is all serious, I also recorded instances of Chickens, Lunchs and Jessicas.
So enjoy! (Also Bug the Admins to Sticky this!)

The Video Blog Catalogue

Video Blog Episode 01
Youtube
Contents
- Game creation thought process
- Chickens
- Cutting Wood
- Horse
- What is the Video Blog?
- Horse Nom
Video Blog Episode 02
Youtube
Contents
- Scenery
- Epic GPG Building
- CT's Office
- Chicken
Video Blog Episode 03
Youtube
Contents
- Evan - The Story Guy
- Mike - Demigod Lead Design (Knuckle-Bump)
- Kevin - Concept Artist(Worked on TA)
Video Blog Episode 04
Youtube
Contents
- Nut Machine
- Mat - Lead Artist (*** Bump)
- Glimpse at Dragon Concept
- Footman Concept
- Almond Butter
- IT Dept. Greg and Kevin
- Server Room (17 Terrabytes)
- Chicken
Video Blog Episode 05
Youtube
Contents
- Lunch
- Geltum - Lead Engineer (It's my Lunch)
- Chad - VP of Engineering
- Big Challenge - Melee Combat
- Secret GPG Storage Room
- Horse Kiss
- Chicken
Video Blog Episode 06
Youtube
Contents
- GPG Mascot Attack
- Sung - Concept Art and Art Stuffs
- Paul - Animator
- Chicken
- Glimpse of King Concept Model
Video Blog Episode 07
Youtube
Contents
- Massive Reserch Library
- Nate - Artist
- Glimpse at Siege Weapons
- Blimp
- Michael - ??? (360 Dev Kit)
- Short In-game Video
- Chicken
Video Blog Episode 08
Youtube
Contents
- Red Shirt
- Dragon Nom
- Chicken
- Z-Spheres Dragon (Zbrush)
- Banana Mystery
- Trololololololololololol
Video Blog Episode 09
Youtube
Contents
- Donut
- Glimpse of Concept Art
- High-Poly Dragon Model
- Dragon In-Game (Texture-less)
- Erin Lonquest - FX Artist
- In-Game Enviroment
- Shouldnuts
Video Blog Episode 10
Youtube
Contents
- Chicken
- Finished Dragon Model
- In-game Dragon Vs Footmen (Fire)
- Dragon BP File
- Julie - Grey Box Artist
- Glimpse of Ancients Concept
- Fist Bump
- Pet Monkey
Video Blog Episode 11
Youtube
Contents
- Eric - Empire Tech Tree
- Couch
- Vlad - conept Artist
- Terrain Concepts
- Chicken
- Moar Terrain Concepts
- Ambush
Video Blog Episode 12
Youtube
Contents
- Emergency Kit
- Julie - Grey Box Artist
- Ancient Buildings Grey Box
- Chicken
- Shaving
- Making Fire
- Epic High-Five
Video Blog Episode 13
Youtube
Contents
- Paul - UI Artist
- Rough UI Draft
- Brian - Campaign Lead
- Full Scale Map
- Gordon - Gameplay Systems Engineer
- Chicken
- Glimpse of Bridge System
- CT Loves Wendys
Video Blog Episode 14
Youtube
Contents
- Favorite Video Blog Quotes
- Michael - ??? (360 Dev Kit)
- More on Melee Combat
- Cracked Out Emails
- Possibility of being a Beta Tester?
- Are you still thinking of new ideas?
- Steve - Type-ist
Video Blog Episode 15
Youtube
Contents
- Mountain Dew and Nuts
- Formations
- Random Chick
- Cracked Out Emails
- Will there be Chickens in KnC?
- What DRM will KnC use?
- Issue with Placeholder Art
- Epic High-five with Random Chick
Video Blog Episode 16
Youtube
Contents
- Checking out the King
- Mike - AI Guru (Sorian)
- Teleporter
- Nut Machine
- Cracked Out Emails
- Why to Corpses Disappear?
- Will the Melee Soldiers be able to utilise thier shields?
- Are Castles going to be Upgradable or Customizable?
- Will different Formations Offer Benefits?
- King Talent Tree
- Calling for High-fives
- Screaming
Video Blog Episode 17
Youtube
Contents
- Chicken
- E3 Preperations
- Glimpse of E3 Demo Map
- Glimpse of E3 Video
- Glimpse of Grey Box Warboar
- Glimpse of In-Game Bridge Destruction
- Horse Nom
- Glimpse of In-Game Battle
- Epic High-Five video
- Random Chick
Video Blog Episode 18
Youtube
Contents
- Chicken
- Preview of E3 Video
- Random Chick
Video Blog Episode 19
Youtube
Contents
- Random Chick = Jessika
- Recovering from E3
- Adressing Comments on the E3 Trailer
- Chicken
- Jeremy Soule Soundtrack
- Sneak peek at the Warboar
- Warboar Motion Capture
- Jessika' s Lunch
Video Blog Episode 20
Youtube
Contents
- Cracked Out Emails
- How long did Jeremy Soule have for the E3 Trailer Soundtrack?
- What does CT actually do?
- What is the Extent of Micromanagement in KnC?
- Warboar VS King Statue
- Chicken
Video Blog Episode 21
Youtube
Contents
- CT VS Jessika
- Cracked Out Emails
- Will there be Moral for Troops?
- Private or Public Beta?
- What does CT actually do? (Again)
- CT annoys his Staff
- Rainbow Chicken
- Formations Video
- 3-way High-Five
Video Blog Episode 22
Youtube
Contents
- James - Senior Engineer
- Cracked Out Emails
- What are the Resources for KnC?
- Will units all be exact copies of each other?
- Will there be a Formation Editor?
- Chicken
Video Blog Episode 23
Youtube
Contents
- Guitar Solo
- Chicken
- Field Trip to Digital Double
- Meet the Man behind the Camera
- Glimpse of the Cyclops
- Teleporter
- Bongo Solo
Video Blog Episode 24
Youtube
Contents
- Homeless Vietnam Veteran
- Dicks Burger
- Crow
- Cracked Out Emails
- Will they support Multiple Moniters?
- Will the Economy be Rate Based or Pay as You go?
- Will Multiple Mages be able to work together to Cast Bridges
- Glimpse at the Archer
- Hierachy Flowfield
Video Blog Episode 25
Youtube
Contents
- Corn Kills you
- Tile Based Maps
- Epic Hand Shake
- Modding/Mapping Discussion
- Glimpse at the Heavy Knight
- Paid Actors in a Meeting
- Jessika Talking about CT's Trunk
- Chicken
Video Blog Episode 26
Youtube
Contents
- Nut Machine Throwdown
- Chicken
- Ashley - Front Desk
- Check in on Melee
- Talking about Pathfinder(Technobabble)
- Glimpse of in-game untextures Pikeman
- IS CT annoying his staff?
- Talking to the Senior Producer
- He's ****ing Filming this
Video Blog Episode 27
Youtube
Contents
- Indeed
- In Game Testing
- First Glimpse at Walls And Farms
- Cracked Out Emails
- Will there Be Navies?
- How big are the Maps?
- Will there be a Height Advantage?
- Dragon Riding Kings/Queens?
- Pew Pew
Video Blog Episode 28
Youtube
Contents
- Pitfall on the 2600
- NES
- Sealed Magic Cards
- Which DirectX version?
- Cracked Out Emails
- How Much Waste in Pre-Production?
- More People = More Units
- Are the Graphics seen in the Blog Going to be in the Final Game?
- Will there be a Fast Play Mode?
- Jessika getsTelefragged
Video Blog Episode 29
Youtube
Contents
- Heavy Knight Progress
- Quick Glimpse at Main Screen
- Quick Glimpse at potential units/kings/Unit Roster
- Cracked Out Emails
- Will individual Magess have individual Spells?
- Will there be Taunts?
- Will there be a Black Knight?
- Is there a Split Story?
- Will there be Weather conditions?
- Queens and Villas FanArt
- Secretary Fights off Ninjas
- Glimpse at a lot of units In-Game
- Parchement overlay for Strat Zoom
- Low on Nuts
Video Blog Episode 30
Youtube
Contents
- Headset Glow
- CT is 44
- Polishing In-house tools for Release
- Top Secret
- Working on Wall Functionallity
- Fly on the Wall
- Dragon Concept
- CT is an artist!
- Economy Talk Snippet
- It's my Scotch and we're low on nutz
Keep an Eye out for Updates aswell as each Video blog becomes available.
Mike|||OrangeKnight|||Wow... I had somehow missed Vblog #16, even though I tune in every week... lol
Thanks for the great list! :D|||Cool, thanks! ;)|||Ugh, after reading it again I see I'll have to go through it tonight and fix all the typos xD
Mike|||Damn, nice job. :D|||Time well spent Mike! Thanks, this makes it so much easier to find something!|||Peacebreaker|||Vblog #4:
Introduction of the immortal nut machine.|||Updated with Video Log #26
Mike|||Sorry for the late update but I've been busy this weekend.
Vlog 27 has been added!
Mike|||old. :roll:


:mrgreen:|||Could you by chance include the FB ones? If you have the time, of course. Very nice list :D|||This list just proved helpful, wanted to find the vid where the dragon fights the footsoldiers and here that was easy. :D|||Updated with Blog 28.
Mike|||OrangeKnight,
For blog 28, you have the quick highlight of "- More People = More Units"... actually, I think the question was meant as more people, less units (per person). Basically, it sounds like the unit cap gets divided by however many people are playing....|||You can also check out our VLog Archive if you want :)|||Updated with Episode 30
Mike|||Quote:|||You need to add a few VBlogs.|||DeadMG|||Grim Tuesday